By Casey Reas, Nick Montfort, Ian Bogost, John Bell, Patsy Baudoin, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter
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A unmarried line of code bargains how to comprehend the cultural context of computing.
This ebook takes a unmarried line of code--the tremendous concise simple software for the Commodore sixty four inscribed within the title--and makes use of it aa a lens by which to contemplate the phenomenon of artistic computing and how laptop courses exist in tradition.
The authors of this collaboratively written publication deal with code now not as in simple terms practical yet as a text--in the case of 10 PRINT, a textual content that seemed in lots of diversified revealed sources--that yields a narrative approximately its making, its objective, its assumptions, and extra. they give thought to randomness and regularity in computing and artwork, the maze in tradition, the preferred simple programming language, and the hugely influential Commodore sixty four desktop.
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Additional resources for 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Reward is given all over the state space ( ) Reward is given at a part of the state space ( ) Reward is given solely at a part of the goal state ( ) 1 1 cos /2 cos 2 /2 0 (14) | | /2 (15) 46 M. Hirkoawa and K. 7 shows the experimental results with a simulated environment. The x-axis represents the number of episode in learning, and y-axis represents the task accomplishment, which is regarded as the total period where the tip of the inverted pendulum stays at the target angle with 5[deg]. 3. The number of successful trials increases by using the reward function , but it could not achieve the task at all with the reward function .
In this study, the time delay is obtained in advance through a preliminary experiment. However, it is possible to embed it in the process in order to obtain the time delay at the initial stage of learning. In both simulation and real robot experiments, RL agent observed the state and performed its actions with a frequency of 10[Hz]. Therefore, around 5 states are contained in the time range, and the amount of calculation is small enough for online learning. Fig. 8. Result of the experiment to measure the time delay of human evaluation.
Result of the experiment to measure the time delay of human evaluation. The procedure is a measurement of the reaction time where the subjects selectively did 2 kinds of reactions for 10 times against 2 kinds of stimulation. Average and standard deviation were calculated for 5 subjects. 2 M. Hirkoawa and K. 1. Three subjects participated to this experiment as trainers. The instructions given to the subjects were as follows: The purpose of this task is to make the agent learn to keep the balance of the inverted pendulum.